It is commonly assumed that video games cause violence. But, what do video game violence studies say about this?
This article has been cited by other articles in PMC. This study aimed to investigate the effects of addiction to computer games on physical and mental health of students.
The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling.
Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning. Data were collected using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. Pearson's correlation coefficient and structural model were used for data analysis.
There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.
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The results of this study are in agreement with the findings of other studies around the world. As the results show, addiction to computer games affects various dimensions of health and increases physical problems, anxiety and depression, while decreases social functioning disorder.
Addiction to computer games, Physical and mental health, Students of guidance school Introduction Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages.
The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings. Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious.
Improvement of quality and variety of games increasingly spread it in the society especially adolescences.
Especially because these games are more active compared to watching TV, they are considered more effective. Playing computer games to some extent can be useful, but long-term playing leads to various physical and mental complications. By sympathetic nervous system stimulation, this can gradually make this system sensitive and ready for response to limited stimulants, while causes anxiety symptoms in the player.
The reasons for playing these games among boys were excitements and challenges and they insisted to win. Moreover, sport and violent games were more attractive for boys. In previous times, kids were involved playing with other children, but children of today spend most of their time on computer games as soon as they understand and acquainted with them, while these games cannot create any emotional and human relationship.
These effects are stimulating anger and violence, obesity, epilepsy due to games, social isolation, and other physical and mental damages.
Many psychologists and mental health professionals have paid attention to the effects of these games. In Iran, there are few and limited studies on the effects of addiction to computer games on players.
Considering the increasing rate of addiction to computer games among Iranian adolescents and youth, the present study was conducted to investigate the effects of addiction to computer games on physical and mental health including physical health, anxiety, and depression and impaired social functioning.General findings.
Studies look at students with powerful behavior records in the past and who finished a measure of characteristic aggressive.
They found that students, who reported playing more violent games in their middle and high school time, occupied with more forceful behavior, Moreover, the time spent playing violent games in the past related to lower grades in school, which is a cause.
I - Effect of Computer Technology to the Academic Study of the Students introduction.
Introduction: In today’s modern times, computer technology has become a vital part of our life. It helps us to have an easier life.
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Below you will see a chart of English language word roots that are common prefixes and suffixes to base words.
(This list is similar to that which appeared previously on this site.). On this page: RPGs in General My how and why of roleplaying. Hard SF RPGs Hard science fiction roleplaying games have been my main RPG interest for several years.
Hârn Hârn, the game, is by far my favorite RPG system; Hârn, the setting, is one of the best commercial gaming worlds. Swordbearer My second love in fantasy RPGs, Swordbearer is hugely innovative but unfortunately obscure.
Video games depict a variety of different concepts. Models of learning in games like the GLM (General Learning Model) and GAM (General Aggression Model) predict that exposing players to these in-game concepts can lead to important changes in player behaviour.